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00000cam a22000002a 4500 |
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ocm70122548 |
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OCoLC |
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20150815143043.0 |
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090330s2007 maua 001 0 eng d |
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|a 2006019629
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035 |
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|a (Sirsi) i9781584504719
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|a DLC
|c DLC
|d UV#
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|a 1584504714 (pbk. with cdrom : alk. paper)
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020 |
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|a 9781584504719 (pbk. with cd-rom : alk. paper)
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4 |
|a QA76.76.C672
|b S38
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082 |
0 |
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|a 794.8/1526
|2 22
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100 |
1 |
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|a Schuytema, Paul.
|9 378225
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1 |
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|a Game design :
|b a practical approach /
|c Paul Schuytema.
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260 |
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|a Boston, Mass. :
|b Charles River Media,
|c c2007.
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300 |
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|a xvii, 396 p. :
|b il. ;
|c 24 cm. +
|e 1 disco compacto (4 3/4 plg.)
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490 |
0 |
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|a Charles River Media game development series
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500 |
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|a Incluye índice.
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538 |
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|a Requerimientos del sistema: P450 o mejor procesador; Windows 2000/XP; 32 MB RAM. para juegos y "sandbox" demos: DirectX 8.1 o superior; DX-compatible 3D acelerador de video.
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4 |
|a Juegos para computadora
|x Programación.
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830 |
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0 |
|a Game development series (Charles River Media (Firm))
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856 |
4 |
1 |
|3 Table of contents
|u http://www.loc.gov/catdir/toc/ecip0615/2006019629.html
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|a Z0
|b UV#
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|a DGBUV
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|a 14
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942 |
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|c LIBRO
|6 _
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|c 222525
|d 222525
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