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Half-real : video games between real rules and fictional worlds /
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
Autor principal: | |
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Formato: | Libro |
Lenguaje: | English |
Publicado: |
Cambridge, Mass. :
MIT Press,
c2005.
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Materias: | |
Acceso en línea: | http://digitool.hbz-nrw.de:1801/webclient/DeliveryManager?pid=1804678&custom%5Fatt%5F2=simple%5Fviewer http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=014660726&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Sumario: | Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. |
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Descripción Física: | ix, 233 páginas : ilustraciones ; 24 cm. |
Bibliografía: | Bibliografía: páginas [203]-225. |
ISBN: | 9780262516518 0262516519 0262101106 9780262101103 |