|
|
|
|
LEADER |
00000cam a2200000Ia 4500 |
001 |
ocn768171502 |
003 |
OCoLC |
005 |
20150815145915.0 |
008 |
140401s2012 nyua b 001 0 eng d |
010 |
|
|
|a 2011049633
|
035 |
|
|
|a (Sirsi) i9780415529297
|
040 |
|
|
|a DLC
|b eng
|c DLC
|d UV#
|
020 |
|
|
|a 9780415529297
|
020 |
|
|
|a 0415529298
|
020 |
|
|
|a 9780203114834
|
020 |
|
|
|a 0203114833
|
024 |
8 |
|
|a 7300271
|
035 |
|
|
|a (OCoLC)768171502
|
042 |
|
|
|a pcc
|
050 |
|
4 |
|a HM851
|b D53 2012
|
082 |
0 |
0 |
|a 303.48/33
|2 23
|
245 |
0 |
0 |
|a Digital virtual consumption /
|c edited by Mike Molesworth and Janice Denegri-Knott.
|
260 |
|
|
|a New York :
|b Routledge,
|c 2012.
|
300 |
|
|
|a viii, 233 páginas :
|b ilustraciones ;
|c 24 cm.
|
490 |
1 |
|
|a Routledge studies in innovation, organization and technology ;
|v 23
|
504 |
|
|
|a Incluye bibliografías.
|
505 |
0 |
|
|a 1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- Part 1: Contexts and Perspectives -- 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda -- Part 2: Places and Practices -- 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- 11. Taking One -- or Three -- For the Team: Consumerism as Gameplay in Woot.com / Melinda Jacobs -- 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott.
|
650 |
|
4 |
|a Electrónica digital
|x Aspectos sociales.
|
650 |
|
4 |
|a Innovaciones tecnológicas
|x Aspectos sociales.
|
650 |
|
4 |
|a Sociedad de la información.
|9 3959
|
700 |
1 |
|
|a Molesworth, Mike.
|9 403525
|
700 |
1 |
|
|a Denegri-Knott, Janice,
|d 1977-.
|
830 |
|
0 |
|a Routledge studies in innovation, organization and technology ;
|v 23.
|
901 |
|
|
|a Z0
|b UV#
|
596 |
|
|
|a 2
|
942 |
|
|
|c LIBRO
|6 _
|
999 |
|
|
|c 274769
|d 274769
|