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Videogame, player, text /

Detalles Bibliográficos
Otros Autores: Atkins, Barry, Krzywinska, Tanya
Formato: Libro
Lenguaje:English
Publicado: Manchester, UK ; New York : New York : Manchester University Press ; Distributed in the USA by Palgrave, 2007.
Materias:
Acceso en línea:http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016274954&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
Tabla de Contenidos:
  • Beyond Ludus : narrative, videogames and the split condition of digital textuality / Marie-Laure Ryan
  • All too urban : to live and die in SimCity / Matteo Bittanti
  • Play, modality and claims of realism in Full spectrum warrior / Geoff King
  • Why am I in Vietnam? the history of a video game / Jon Dovey
  • 'It's not easy being green' : real-time game performance in Warcraft / Henry Lowood
  • Being a determined agent in (the) World of warcraft : text/play/identity / Tanya Krzywinska
  • Female Quake players and the politics of identity / Helen W. Kennedy
  • Of eye candy and id : the terrors and pleasures of Doom 3 / Bob Rehak
  • Second Life : the game of virtual life / Alison McMahan
  • Playing to solve Savoir-faire / Nick Montfort
  • Without a goal : on open and expressive games / Jesper Juul
  • Pleasure, spectacle and reward in Capcom's Street fighter series / David Surman
  • The trouble with Civilization / Diane Carr
  • Killing time : time past, time present and time future in Prince of persia: the sands of time / Barry Atkins.