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Videogame, player, text /
Otros Autores: | , |
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Formato: | Libro |
Lenguaje: | English |
Publicado: |
Manchester, UK ; New York : New York :
Manchester University Press ; Distributed in the USA by Palgrave,
2007.
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Materias: | |
Acceso en línea: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016274954&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Tabla de Contenidos:
- Beyond Ludus : narrative, videogames and the split condition of digital textuality / Marie-Laure Ryan
- All too urban : to live and die in SimCity / Matteo Bittanti
- Play, modality and claims of realism in Full spectrum warrior / Geoff King
- Why am I in Vietnam? the history of a video game / Jon Dovey
- 'It's not easy being green' : real-time game performance in Warcraft / Henry Lowood
- Being a determined agent in (the) World of warcraft : text/play/identity / Tanya Krzywinska
- Female Quake players and the politics of identity / Helen W. Kennedy
- Of eye candy and id : the terrors and pleasures of Doom 3 / Bob Rehak
- Second Life : the game of virtual life / Alison McMahan
- Playing to solve Savoir-faire / Nick Montfort
- Without a goal : on open and expressive games / Jesper Juul
- Pleasure, spectacle and reward in Capcom's Street fighter series / David Surman
- The trouble with Civilization / Diane Carr
- Killing time : time past, time present and time future in Prince of persia: the sands of time / Barry Atkins.