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Multi-bunch simulations with HEADTAIL

The HEADTAIL code has been used for many years to study the interaction of a single bunch with a localized or lumped source of electromagnetic perturbation, usually self-induced (impedance, electron cloud or space charge). It models the bunch as macroparticles and at each turn slices up the bunch in...

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Detalles Bibliográficos
Autores principales: Rumolo, G, Métral, E
Lenguaje:eng
Publicado: 2009
Materias:
Acceso en línea:http://cds.cern.ch/record/1208426
Descripción
Sumario:The HEADTAIL code has been used for many years to study the interaction of a single bunch with a localized or lumped source of electromagnetic perturbation, usually self-induced (impedance, electron cloud or space charge). It models the bunch as macroparticles and at each turn slices up the bunch into several adjacent charged disks, which are made to subsequently interact with the perturbing agent. A first step toward the extension of HEADTAIL to multibunch simulations is presented in this paper. In this case, the bunches themselves are modeled as charged disks and are not sliced, which makes us lose information on the intra-bunch motion but can describe a zero mode interaction between different bunches in a train. The interaction of an SPS bunch train of 72 bunches with the resistive wall is studied as an example.