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Laser physics

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He th...

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Detalles Bibliográficos
Autores principales: Milonni, Peter W, Eberly, Joseph H
Lenguaje:eng
Publicado: Wiley 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1268472
Descripción
Sumario:Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body