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Maya Studio Projects: Game Environments and Props
Use Maya to create realistic environments and props for digital games. Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects...
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Lenguaje: | eng |
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John Wiley & Sons Inc.
2010
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Acceso en línea: | http://cds.cern.ch/record/1320227 |
_version_ | 1780921510758711296 |
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author | McKinley, Michael |
author_facet | McKinley, Michael |
author_sort | McKinley, Michael |
collection | CERN |
description | Use Maya to create realistic environments and props for digital games. Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs |
id | cern-1320227 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2010 |
publisher | John Wiley & Sons Inc. |
record_format | invenio |
spelling | cern-13202272021-04-22T01:09:56Zhttp://cds.cern.ch/record/1320227engMcKinley, MichaelMaya Studio Projects: Game Environments and PropsComputing and ComputersUse Maya to create realistic environments and props for digital games. Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIsJohn Wiley & Sons Inc.oai:cds.cern.ch:13202272010 |
spellingShingle | Computing and Computers McKinley, Michael Maya Studio Projects: Game Environments and Props |
title | Maya Studio Projects: Game Environments and Props |
title_full | Maya Studio Projects: Game Environments and Props |
title_fullStr | Maya Studio Projects: Game Environments and Props |
title_full_unstemmed | Maya Studio Projects: Game Environments and Props |
title_short | Maya Studio Projects: Game Environments and Props |
title_sort | maya studio projects: game environments and props |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1320227 |
work_keys_str_mv | AT mckinleymichael mayastudioprojectsgameenvironmentsandprops |