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Beginning iPhone Games Development

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game...

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Detalles Bibliográficos
Autores principales: Cabera, P, Bakhirev, Peter, Marsh, Ian, Smith, Ben, Wing, Eric
Lenguaje:eng
Publicado: Springer 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1338435
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author Cabera, P
Bakhirev, Peter
Marsh, Ian
Smith, Ben
Wing, Eric
author_facet Cabera, P
Bakhirev, Peter
Marsh, Ian
Smith, Ben
Wing, Eric
author_sort Cabera, P
collection CERN
description iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, prov
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institution Organización Europea para la Investigación Nuclear
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publishDate 2010
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spelling cern-13384352021-04-22T01:06:30Zhttp://cds.cern.ch/record/1338435engCabera, PBakhirev, PeterMarsh, IanSmith, BenWing, EricBeginning iPhone Games DevelopmentComputing and ComputersiPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, provSpringeroai:cds.cern.ch:13384352010
spellingShingle Computing and Computers
Cabera, P
Bakhirev, Peter
Marsh, Ian
Smith, Ben
Wing, Eric
Beginning iPhone Games Development
title Beginning iPhone Games Development
title_full Beginning iPhone Games Development
title_fullStr Beginning iPhone Games Development
title_full_unstemmed Beginning iPhone Games Development
title_short Beginning iPhone Games Development
title_sort beginning iphone games development
topic Computing and Computers
url http://cds.cern.ch/record/1338435
work_keys_str_mv AT caberap beginningiphonegamesdevelopment
AT bakhirevpeter beginningiphonegamesdevelopment
AT marshian beginningiphonegamesdevelopment
AT smithben beginningiphonegamesdevelopment
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