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The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable...

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Detalles Bibliográficos
Autor principal: Meyer, Jeanine
Lenguaje:eng
Publicado: Springer 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1413045
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author Meyer, Jeanine
author_facet Meyer, Jeanine
author_sort Meyer, Jeanine
collection CERN
description HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page, the Audio tag allows sounds to be triggered and played from within your HTML code, the web sockets API brings the facility for real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer
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institution Organización Europea para la Investigación Nuclear
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spelling cern-14130452021-04-22T00:43:11Zhttp://cds.cern.ch/record/1413045engMeyer, JeanineThe Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScriptComputing and ComputersHTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page, the Audio tag allows sounds to be triggered and played from within your HTML code, the web sockets API brings the facility for real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computerSpringeroai:cds.cern.ch:14130452010
spellingShingle Computing and Computers
Meyer, Jeanine
The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
title The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
title_full The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
title_fullStr The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
title_full_unstemmed The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
title_short The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
title_sort essential guide to html5: using games to learn html5 and javascript
topic Computing and Computers
url http://cds.cern.ch/record/1413045
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