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Game and Graphics Programming for iOS and Android with OpenGL ES 20
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you...
Autores principales: | , , |
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Lenguaje: | eng |
Publicado: |
John Wiley & Sons
2012
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1437701 |
_version_ | 1780924539809562624 |
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author | Marruchi-Foino, Romain Semko, Vitaly Semko, Roman |
author_facet | Marruchi-Foino, Romain Semko, Vitaly Semko, Roman |
author_sort | Marruchi-Foino, Romain |
collection | CERN |
description | Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to off |
id | cern-1437701 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2012 |
publisher | John Wiley & Sons |
record_format | invenio |
spelling | cern-14377012021-04-22T00:33:19Zhttp://cds.cern.ch/record/1437701engMarruchi-Foino, RomainSemko, VitalySemko, RomanGame and Graphics Programming for iOS and Android with OpenGL ES 20Computing and ComputersDevelop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offJohn Wiley & Sonsoai:cds.cern.ch:14377012012 |
spellingShingle | Computing and Computers Marruchi-Foino, Romain Semko, Vitaly Semko, Roman Game and Graphics Programming for iOS and Android with OpenGL ES 20 |
title | Game and Graphics Programming for iOS and Android with OpenGL ES 20 |
title_full | Game and Graphics Programming for iOS and Android with OpenGL ES 20 |
title_fullStr | Game and Graphics Programming for iOS and Android with OpenGL ES 20 |
title_full_unstemmed | Game and Graphics Programming for iOS and Android with OpenGL ES 20 |
title_short | Game and Graphics Programming for iOS and Android with OpenGL ES 20 |
title_sort | game and graphics programming for ios and android with opengl es 20 |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1437701 |
work_keys_str_mv | AT marruchifoinoromain gameandgraphicsprogrammingforiosandandroidwithopengles20 AT semkovitaly gameandgraphicsprogrammingforiosandandroidwithopengles20 AT semkoroman gameandgraphicsprogrammingforiosandandroidwithopengles20 |