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Programming the iPhone User Experience
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, A...
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Lenguaje: | eng |
Publicado: |
O'Reilly Media, Inc
2009
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Acceso en línea: | http://cds.cern.ch/record/1438234 |
_version_ | 1780924595436519424 |
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author | Boudreaux, Toby |
author_facet | Boudreaux, Toby |
author_sort | Boudreaux, Toby |
collection | CERN |
description | Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programmin |
id | cern-1438234 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2009 |
publisher | O'Reilly Media, Inc |
record_format | invenio |
spelling | cern-14382342021-04-22T00:30:53Zhttp://cds.cern.ch/record/1438234engBoudreaux, TobyProgramming the iPhone User ExperienceComputing and Computers Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. ProgramminO'Reilly Media, Incoai:cds.cern.ch:14382342009 |
spellingShingle | Computing and Computers Boudreaux, Toby Programming the iPhone User Experience |
title | Programming the iPhone User Experience |
title_full | Programming the iPhone User Experience |
title_fullStr | Programming the iPhone User Experience |
title_full_unstemmed | Programming the iPhone User Experience |
title_short | Programming the iPhone User Experience |
title_sort | programming the iphone user experience |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1438234 |
work_keys_str_mv | AT boudreauxtoby programmingtheiphoneuserexperience |