Cargando…
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Progra...
Autor principal: | |
---|---|
Lenguaje: | eng |
Publicado: |
O'Reilly Media, Inc
2010
|
Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1438264 |
_version_ | 1780924597822029824 |
---|---|
author | Rideout, Philip |
author_facet | Rideout, Philip |
author_sort | Rideout, Philip |
collection | CERN |
description | What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for pe |
id | cern-1438264 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2010 |
publisher | O'Reilly Media, Inc |
record_format | invenio |
spelling | cern-14382642021-04-22T00:30:48Zhttp://cds.cern.ch/record/1438264engRideout, PhilipiPhone 3D Programming: Developing Graphical Applications with OpenGL ESComputing and Computers What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for peO'Reilly Media, Incoai:cds.cern.ch:14382642010 |
spellingShingle | Computing and Computers Rideout, Philip iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
title | iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
title_full | iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
title_fullStr | iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
title_full_unstemmed | iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
title_short | iPhone 3D Programming: Developing Graphical Applications with OpenGL ES |
title_sort | iphone 3d programming: developing graphical applications with opengl es |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1438264 |
work_keys_str_mv | AT rideoutphilip iphone3dprogrammingdevelopinggraphicalapplicationswithopengles |