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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Progra...

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Autor principal: Rideout, Philip
Lenguaje:eng
Publicado: O'Reilly Media, Inc 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1438264
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author Rideout, Philip
author_facet Rideout, Philip
author_sort Rideout, Philip
collection CERN
description What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for pe
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2010
publisher O'Reilly Media, Inc
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spelling cern-14382642021-04-22T00:30:48Zhttp://cds.cern.ch/record/1438264engRideout, PhilipiPhone 3D Programming: Developing Graphical Applications with OpenGL ESComputing and Computers What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for peO'Reilly Media, Incoai:cds.cern.ch:14382642010
spellingShingle Computing and Computers
Rideout, Philip
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
title iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
title_full iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
title_fullStr iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
title_full_unstemmed iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
title_short iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
title_sort iphone 3d programming: developing graphical applications with opengl es
topic Computing and Computers
url http://cds.cern.ch/record/1438264
work_keys_str_mv AT rideoutphilip iphone3dprogrammingdevelopinggraphicalapplicationswithopengles