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Graphics shaders: theory and practice

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinfo...

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Detalles Bibliográficos
Autores principales: Bailey, Mike, Cunningham, Steve
Lenguaje:eng
Publicado: CRC Press 2011
Materias:
Acceso en línea:http://cds.cern.ch/record/1438614
Descripción
Sumario:Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline,