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Graphics shaders: theory and practice

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinfo...

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Detalles Bibliográficos
Autores principales: Bailey, Mike, Cunningham, Steve
Lenguaje:eng
Publicado: CRC Press 2011
Materias:
Acceso en línea:http://cds.cern.ch/record/1438614
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author Bailey, Mike
Cunningham, Steve
author_facet Bailey, Mike
Cunningham, Steve
author_sort Bailey, Mike
collection CERN
description Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline,
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publisher CRC Press
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spelling cern-14386142021-04-22T00:29:21Zhttp://cds.cern.ch/record/1438614engBailey, MikeCunningham, SteveGraphics shaders: theory and practiceComputing and ComputersGraphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, CRC Pressoai:cds.cern.ch:14386142011
spellingShingle Computing and Computers
Bailey, Mike
Cunningham, Steve
Graphics shaders: theory and practice
title Graphics shaders: theory and practice
title_full Graphics shaders: theory and practice
title_fullStr Graphics shaders: theory and practice
title_full_unstemmed Graphics shaders: theory and practice
title_short Graphics shaders: theory and practice
title_sort graphics shaders: theory and practice
topic Computing and Computers
url http://cds.cern.ch/record/1438614
work_keys_str_mv AT baileymike graphicsshaderstheoryandpractice
AT cunninghamsteve graphicsshaderstheoryandpractice