Cargando…
Graphics shaders: theory and practice
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinfo...
Autores principales: | Bailey, Mike, Cunningham, Steve |
---|---|
Lenguaje: | eng |
Publicado: |
CRC Press
2011
|
Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1438614 |
Ejemplares similares
-
Practical shader development: vertex and fragment shaders for game developers
por: Halladay, Kyle
Publicado: (2019) -
Real-time shader programming
por: Fosner, Ron
Publicado: (2002) -
HLSL and pixel shaders for XAML developers
por: Ritscher, Walt
Publicado: (2012) -
Mastering Unity shaders and effects: harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games
por: Dean, Jamie
Publicado: (2016) -
Computer graphics: theory and practice
por: Gomes, Jonas, et al.
Publicado: (2012)