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GPU PRO 3: Advanced rendering techniques
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebast...
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Lenguaje: | eng |
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CRC Press
2012
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Acceso en línea: | http://cds.cern.ch/record/1438650 |
_version_ | 1780924633620414464 |
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author | Engel, Wolfgang |
author_facet | Engel, Wolfgang |
author_sort | Engel, Wolfgang |
collection | CERN |
description | GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic sha |
id | cern-1438650 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2012 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-14386502021-04-22T00:29:15Zhttp://cds.cern.ch/record/1438650engEngel, WolfgangGPU PRO 3: Advanced rendering techniquesComputing and ComputersGPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shaCRC Pressoai:cds.cern.ch:14386502012 |
spellingShingle | Computing and Computers Engel, Wolfgang GPU PRO 3: Advanced rendering techniques |
title | GPU PRO 3: Advanced rendering techniques |
title_full | GPU PRO 3: Advanced rendering techniques |
title_fullStr | GPU PRO 3: Advanced rendering techniques |
title_full_unstemmed | GPU PRO 3: Advanced rendering techniques |
title_short | GPU PRO 3: Advanced rendering techniques |
title_sort | gpu pro 3: advanced rendering techniques |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1438650 |
work_keys_str_mv | AT engelwolfgang gpupro3advancedrenderingtechniques |