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GPU PRO 3: Advanced rendering techniques
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebast...
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Lenguaje: | eng |
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CRC Press
2012
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Acceso en línea: | http://cds.cern.ch/record/1438650 |