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ZBrush creature design: creating dynamic concept imagery for film and games

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable prob...

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Detalles Bibliográficos
Autor principal: Spencer, Scott
Lenguaje:eng
Publicado: John Wiley & Sons 2012
Materias:
Acceso en línea:http://cds.cern.ch/record/1486317
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author Spencer, Scott
author_facet Spencer, Scott
author_sort Spencer, Scott
collection CERN
description Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and th
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institution Organización Europea para la Investigación Nuclear
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publisher John Wiley & Sons
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spelling cern-14863172021-04-22T00:18:07Zhttp://cds.cern.ch/record/1486317engSpencer, ScottZBrush creature design: creating dynamic concept imagery for film and gamesComputing and ComputersZero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and thJohn Wiley & Sonsoai:cds.cern.ch:14863172012
spellingShingle Computing and Computers
Spencer, Scott
ZBrush creature design: creating dynamic concept imagery for film and games
title ZBrush creature design: creating dynamic concept imagery for film and games
title_full ZBrush creature design: creating dynamic concept imagery for film and games
title_fullStr ZBrush creature design: creating dynamic concept imagery for film and games
title_full_unstemmed ZBrush creature design: creating dynamic concept imagery for film and games
title_short ZBrush creature design: creating dynamic concept imagery for film and games
title_sort zbrush creature design: creating dynamic concept imagery for film and games
topic Computing and Computers
url http://cds.cern.ch/record/1486317
work_keys_str_mv AT spencerscott zbrushcreaturedesigncreatingdynamicconceptimageryforfilmandgames