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ZBrush creature design: creating dynamic concept imagery for film and games
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable prob...
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Lenguaje: | eng |
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John Wiley & Sons
2012
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Acceso en línea: | http://cds.cern.ch/record/1486317 |
_version_ | 1780926125809074176 |
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author | Spencer, Scott |
author_facet | Spencer, Scott |
author_sort | Spencer, Scott |
collection | CERN |
description | Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and th |
id | cern-1486317 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2012 |
publisher | John Wiley & Sons |
record_format | invenio |
spelling | cern-14863172021-04-22T00:18:07Zhttp://cds.cern.ch/record/1486317engSpencer, ScottZBrush creature design: creating dynamic concept imagery for film and gamesComputing and ComputersZero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and thJohn Wiley & Sonsoai:cds.cern.ch:14863172012 |
spellingShingle | Computing and Computers Spencer, Scott ZBrush creature design: creating dynamic concept imagery for film and games |
title | ZBrush creature design: creating dynamic concept imagery for film and games |
title_full | ZBrush creature design: creating dynamic concept imagery for film and games |
title_fullStr | ZBrush creature design: creating dynamic concept imagery for film and games |
title_full_unstemmed | ZBrush creature design: creating dynamic concept imagery for film and games |
title_short | ZBrush creature design: creating dynamic concept imagery for film and games |
title_sort | zbrush creature design: creating dynamic concept imagery for film and games |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1486317 |
work_keys_str_mv | AT spencerscott zbrushcreaturedesigncreatingdynamicconceptimageryforfilmandgames |