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Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust

A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than th...

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Detalles Bibliográficos
Autores principales: Schwaber, Ken, Sutherland, Jeff
Lenguaje:eng
Publicado: John Wiley & Sons 2012
Materias:
Acceso en línea:http://cds.cern.ch/record/1486357
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author Schwaber, Ken
Sutherland, Jeff
author_facet Schwaber, Ken
Sutherland, Jeff
author_sort Schwaber, Ken
collection CERN
description A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control r
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2012
publisher John Wiley & Sons
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spelling cern-14863572021-04-22T00:17:55Zhttp://cds.cern.ch/record/1486357engSchwaber, KenSutherland, JeffSoftware in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dustComputing and ComputersA radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control rJohn Wiley & Sonsoai:cds.cern.ch:14863572012
spellingShingle Computing and Computers
Schwaber, Ken
Sutherland, Jeff
Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
title Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
title_full Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
title_fullStr Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
title_full_unstemmed Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
title_short Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
title_sort software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
topic Computing and Computers
url http://cds.cern.ch/record/1486357
work_keys_str_mv AT schwaberken softwarein30dayshowagilemanagersbeattheoddsdelighttheircustomersandleavecompetitorsinthedust
AT sutherlandjeff softwarein30dayshowagilemanagersbeattheoddsdelighttheircustomersandleavecompetitorsinthedust