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Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust
A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than th...
Autores principales: | , |
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Lenguaje: | eng |
Publicado: |
John Wiley & Sons
2012
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1486357 |
_version_ | 1780926130306416640 |
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author | Schwaber, Ken Sutherland, Jeff |
author_facet | Schwaber, Ken Sutherland, Jeff |
author_sort | Schwaber, Ken |
collection | CERN |
description | A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control r |
id | cern-1486357 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2012 |
publisher | John Wiley & Sons |
record_format | invenio |
spelling | cern-14863572021-04-22T00:17:55Zhttp://cds.cern.ch/record/1486357engSchwaber, KenSutherland, JeffSoftware in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dustComputing and ComputersA radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control rJohn Wiley & Sonsoai:cds.cern.ch:14863572012 |
spellingShingle | Computing and Computers Schwaber, Ken Sutherland, Jeff Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
title | Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
title_full | Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
title_fullStr | Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
title_full_unstemmed | Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
title_short | Software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
title_sort | software in 30 days: how agile managers beat the odds, delight their customers, and leave competitors in the dust |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1486357 |
work_keys_str_mv | AT schwaberken softwarein30dayshowagilemanagersbeattheoddsdelighttheircustomersandleavecompetitorsinthedust AT sutherlandjeff softwarein30dayshowagilemanagersbeattheoddsdelighttheircustomersandleavecompetitorsinthedust |