Cargando…

GPU-Based Techniques for Global Illumination Effects

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...

Descripción completa

Detalles Bibliográficos
Autores principales: Szirmay-Kalos, László, Szécsi, László, Sbert, Mateu
Lenguaje:eng
Publicado: Morgan & Claypool Publishers 2008
Materias:
Acceso en línea:http://cds.cern.ch/record/1486462
Descripción
Sumario:This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. This book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make this book self-contained, the most important c