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GPU-Based Techniques for Global Illumination Effects

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...

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Detalles Bibliográficos
Autores principales: Szirmay-Kalos, László, Szécsi, László, Sbert, Mateu
Lenguaje:eng
Publicado: Morgan & Claypool Publishers 2008
Materias:
Acceso en línea:http://cds.cern.ch/record/1486462
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author Szirmay-Kalos, László
Szécsi, László
Sbert, Mateu
author_facet Szirmay-Kalos, László
Szécsi, László
Sbert, Mateu
author_sort Szirmay-Kalos, László
collection CERN
description This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. This book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make this book self-contained, the most important c
id cern-1486462
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2008
publisher Morgan & Claypool Publishers
record_format invenio
spelling cern-14864622021-04-22T00:17:37Zhttp://cds.cern.ch/record/1486462engSzirmay-Kalos, LászlóSzécsi, LászlóSbert, MateuGPU-Based Techniques for Global Illumination EffectsComputing and ComputersThis book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. This book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make this book self-contained, the most important cMorgan & Claypool Publishersoai:cds.cern.ch:14864622008
spellingShingle Computing and Computers
Szirmay-Kalos, László
Szécsi, László
Sbert, Mateu
GPU-Based Techniques for Global Illumination Effects
title GPU-Based Techniques for Global Illumination Effects
title_full GPU-Based Techniques for Global Illumination Effects
title_fullStr GPU-Based Techniques for Global Illumination Effects
title_full_unstemmed GPU-Based Techniques for Global Illumination Effects
title_short GPU-Based Techniques for Global Illumination Effects
title_sort gpu-based techniques for global illumination effects
topic Computing and Computers
url http://cds.cern.ch/record/1486462
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AT szecsilaszlo gpubasedtechniquesforglobalilluminationeffects
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