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GPU-Based Techniques for Global Illumination Effects
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...
Autores principales: | Szirmay-Kalos, László, Szécsi, László, Sbert, Mateu |
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Lenguaje: | eng |
Publicado: |
Morgan & Claypool Publishers
2008
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1486462 |
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