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Virtual Crowds: Methods, Simulation, and Control

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include si...

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Detalles Bibliográficos
Autores principales: Pelechano, Nuria, Badler, Norman, Allbeck, Jan
Lenguaje:eng
Publicado: Morgan & Claypool Publishers 2008
Materias:
Acceso en línea:http://cds.cern.ch/record/1486475
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author Pelechano, Nuria
Badler, Norman
Allbeck, Jan
author_facet Pelechano, Nuria
Badler, Norman
Allbeck, Jan
author_sort Pelechano, Nuria
collection CERN
description There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline o
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2008
publisher Morgan & Claypool Publishers
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spelling cern-14864752021-04-22T00:17:33Zhttp://cds.cern.ch/record/1486475engPelechano, NuriaBadler, NormanAllbeck, JanVirtual Crowds: Methods, Simulation, and ControlComputing and ComputersThere are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline oMorgan & Claypool Publishersoai:cds.cern.ch:14864752008
spellingShingle Computing and Computers
Pelechano, Nuria
Badler, Norman
Allbeck, Jan
Virtual Crowds: Methods, Simulation, and Control
title Virtual Crowds: Methods, Simulation, and Control
title_full Virtual Crowds: Methods, Simulation, and Control
title_fullStr Virtual Crowds: Methods, Simulation, and Control
title_full_unstemmed Virtual Crowds: Methods, Simulation, and Control
title_short Virtual Crowds: Methods, Simulation, and Control
title_sort virtual crowds: methods, simulation, and control
topic Computing and Computers
url http://cds.cern.ch/record/1486475
work_keys_str_mv AT pelechanonuria virtualcrowdsmethodssimulationandcontrol
AT badlernorman virtualcrowdsmethodssimulationandcontrol
AT allbeckjan virtualcrowdsmethodssimulationandcontrol