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Virtual Crowds: Methods, Simulation, and Control
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include si...
Autores principales: | , , |
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Lenguaje: | eng |
Publicado: |
Morgan & Claypool Publishers
2008
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1486475 |
_version_ | 1780926139809660928 |
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author | Pelechano, Nuria Badler, Norman Allbeck, Jan |
author_facet | Pelechano, Nuria Badler, Norman Allbeck, Jan |
author_sort | Pelechano, Nuria |
collection | CERN |
description | There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline o |
id | cern-1486475 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2008 |
publisher | Morgan & Claypool Publishers |
record_format | invenio |
spelling | cern-14864752021-04-22T00:17:33Zhttp://cds.cern.ch/record/1486475engPelechano, NuriaBadler, NormanAllbeck, JanVirtual Crowds: Methods, Simulation, and ControlComputing and ComputersThere are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline oMorgan & Claypool Publishersoai:cds.cern.ch:14864752008 |
spellingShingle | Computing and Computers Pelechano, Nuria Badler, Norman Allbeck, Jan Virtual Crowds: Methods, Simulation, and Control |
title | Virtual Crowds: Methods, Simulation, and Control |
title_full | Virtual Crowds: Methods, Simulation, and Control |
title_fullStr | Virtual Crowds: Methods, Simulation, and Control |
title_full_unstemmed | Virtual Crowds: Methods, Simulation, and Control |
title_short | Virtual Crowds: Methods, Simulation, and Control |
title_sort | virtual crowds: methods, simulation, and control |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1486475 |
work_keys_str_mv | AT pelechanonuria virtualcrowdsmethodssimulationandcontrol AT badlernorman virtualcrowdsmethodssimulationandcontrol AT allbeckjan virtualcrowdsmethodssimulationandcontrol |