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Introductory Tiling Theory for Computer Graphics
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorati...
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Lenguaje: | eng |
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Morgan & Claypool Publishers
2009
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Acceso en línea: | http://cds.cern.ch/record/1486521 |
_version_ | 1780926145033666560 |
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author | Kaplan, Craig |
author_facet | Kaplan, Craig |
author_sort | Kaplan, Craig |
collection | CERN |
description | Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the math |
id | cern-1486521 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2009 |
publisher | Morgan & Claypool Publishers |
record_format | invenio |
spelling | cern-14865212021-04-22T00:17:15Zhttp://cds.cern.ch/record/1486521engKaplan, CraigIntroductory Tiling Theory for Computer GraphicsComputing and ComputersTiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathMorgan & Claypool Publishersoai:cds.cern.ch:14865212009 |
spellingShingle | Computing and Computers Kaplan, Craig Introductory Tiling Theory for Computer Graphics |
title | Introductory Tiling Theory for Computer Graphics |
title_full | Introductory Tiling Theory for Computer Graphics |
title_fullStr | Introductory Tiling Theory for Computer Graphics |
title_full_unstemmed | Introductory Tiling Theory for Computer Graphics |
title_short | Introductory Tiling Theory for Computer Graphics |
title_sort | introductory tiling theory for computer graphics |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1486521 |
work_keys_str_mv | AT kaplancraig introductorytilingtheoryforcomputergraphics |