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Rethinking Quaternions: Theory and Practice

Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by f...

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Detalles Bibliográficos
Autor principal: Goldman, Ron
Lenguaje:eng
Publicado: Morgan & Claypool Publishers 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1486569
Descripción
Sumario:Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are