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Human Computation: An Integrated Approach to Learning from the Crowd

Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities...

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Detalles Bibliográficos
Autores principales: Law, Edith, von Ahn, Luis
Lenguaje:eng
Publicado: Morgan & Claypool Publishers 2011
Materias:
Acceso en línea:http://cds.cern.ch/record/1486582
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author Law, Edith
von Ahn, Luis
author_facet Law, Edith
von Ahn, Luis
author_sort Law, Edith
collection CERN
description Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoy
id cern-1486582
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2011
publisher Morgan & Claypool Publishers
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spelling cern-14865822021-04-22T00:16:53Zhttp://cds.cern.ch/record/1486582engLaw, Edithvon Ahn, LuisHuman Computation: An Integrated Approach to Learning from the CrowdComputing and ComputersHuman computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyMorgan & Claypool Publishersoai:cds.cern.ch:14865822011
spellingShingle Computing and Computers
Law, Edith
von Ahn, Luis
Human Computation: An Integrated Approach to Learning from the Crowd
title Human Computation: An Integrated Approach to Learning from the Crowd
title_full Human Computation: An Integrated Approach to Learning from the Crowd
title_fullStr Human Computation: An Integrated Approach to Learning from the Crowd
title_full_unstemmed Human Computation: An Integrated Approach to Learning from the Crowd
title_short Human Computation: An Integrated Approach to Learning from the Crowd
title_sort human computation: an integrated approach to learning from the crowd
topic Computing and Computers
url http://cds.cern.ch/record/1486582
work_keys_str_mv AT lawedith humancomputationanintegratedapproachtolearningfromthecrowd
AT vonahnluis humancomputationanintegratedapproachtolearningfromthecrowd