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Human Computation: An Integrated Approach to Learning from the Crowd
Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities...
Autores principales: | , |
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Lenguaje: | eng |
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Morgan & Claypool Publishers
2011
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Acceso en línea: | http://cds.cern.ch/record/1486582 |
_version_ | 1780926151919665152 |
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author | Law, Edith von Ahn, Luis |
author_facet | Law, Edith von Ahn, Luis |
author_sort | Law, Edith |
collection | CERN |
description | Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoy |
id | cern-1486582 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2011 |
publisher | Morgan & Claypool Publishers |
record_format | invenio |
spelling | cern-14865822021-04-22T00:16:53Zhttp://cds.cern.ch/record/1486582engLaw, Edithvon Ahn, LuisHuman Computation: An Integrated Approach to Learning from the CrowdComputing and ComputersHuman computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyMorgan & Claypool Publishersoai:cds.cern.ch:14865822011 |
spellingShingle | Computing and Computers Law, Edith von Ahn, Luis Human Computation: An Integrated Approach to Learning from the Crowd |
title | Human Computation: An Integrated Approach to Learning from the Crowd |
title_full | Human Computation: An Integrated Approach to Learning from the Crowd |
title_fullStr | Human Computation: An Integrated Approach to Learning from the Crowd |
title_full_unstemmed | Human Computation: An Integrated Approach to Learning from the Crowd |
title_short | Human Computation: An Integrated Approach to Learning from the Crowd |
title_sort | human computation: an integrated approach to learning from the crowd |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1486582 |
work_keys_str_mv | AT lawedith humancomputationanintegratedapproachtolearningfromthecrowd AT vonahnluis humancomputationanintegratedapproachtolearningfromthecrowd |