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Real-time rendering
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...
Autores principales: | , , |
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Lenguaje: | eng |
Publicado: |
A K Peters
2008
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1201/b10644 http://cds.cern.ch/record/1495623 |
Sumario: | Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. |
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