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Real-time rendering

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...

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Detalles Bibliográficos
Autores principales: Akenine-Moller, Tomas, Haines, Eric, Hoffman, Naty
Lenguaje:eng
Publicado: A K Peters 2008
Materias:
Acceso en línea:https://dx.doi.org/10.1201/b10644
http://cds.cern.ch/record/1495623
Descripción
Sumario:Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.