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Real-time rendering
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...
Autores principales: | , , |
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Lenguaje: | eng |
Publicado: |
A K Peters
2008
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1201/b10644 http://cds.cern.ch/record/1495623 |
_version_ | 1780926610962120704 |
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author | Akenine-Moller, Tomas Haines, Eric Hoffman, Naty |
author_facet | Akenine-Moller, Tomas Haines, Eric Hoffman, Naty |
author_sort | Akenine-Moller, Tomas |
collection | CERN |
description | Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. |
id | cern-1495623 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2008 |
publisher | A K Peters |
record_format | invenio |
spelling | cern-14956232021-04-22T00:06:55Zdoi:10.1201/b10644http://cds.cern.ch/record/1495623engAkenine-Moller, TomasHaines, EricHoffman, NatyReal-time renderingComputing and ComputersThoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.A K Petersoai:cds.cern.ch:14956232008 |
spellingShingle | Computing and Computers Akenine-Moller, Tomas Haines, Eric Hoffman, Naty Real-time rendering |
title | Real-time rendering |
title_full | Real-time rendering |
title_fullStr | Real-time rendering |
title_full_unstemmed | Real-time rendering |
title_short | Real-time rendering |
title_sort | real-time rendering |
topic | Computing and Computers |
url | https://dx.doi.org/10.1201/b10644 http://cds.cern.ch/record/1495623 |
work_keys_str_mv | AT akeninemollertomas realtimerendering AT haineseric realtimerendering AT hoffmannaty realtimerendering |