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Game physics engine development: how to build a robust commercial-grade physics engine for your game
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Morgan Kaufmann Publishers
2010
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Acceso en línea: | http://cds.cern.ch/record/1512085 |
_version_ | 1780928040379875328 |
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author | Millington, Ian |
author_facet | Millington, Ian |
author_sort | Millington, Ian |
collection | CERN |
id | cern-1512085 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2010 |
publisher | Morgan Kaufmann Publishers |
record_format | invenio |
spelling | cern-15120852020-07-16T20:02:14Zhttp://cds.cern.ch/record/1512085engMillington, IanGame physics engine development: how to build a robust commercial-grade physics engine for your game Computing and ComputersMorgan Kaufmann Publishersoai:cds.cern.ch:15120852010 |
spellingShingle | Computing and Computers Millington, Ian Game physics engine development: how to build a robust commercial-grade physics engine for your game |
title | Game physics engine development: how to build a robust commercial-grade physics engine for your game |
title_full | Game physics engine development: how to build a robust commercial-grade physics engine for your game |
title_fullStr | Game physics engine development: how to build a robust commercial-grade physics engine for your game |
title_full_unstemmed | Game physics engine development: how to build a robust commercial-grade physics engine for your game |
title_short | Game physics engine development: how to build a robust commercial-grade physics engine for your game |
title_sort | game physics engine development: how to build a robust commercial-grade physics engine for your game |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1512085 |
work_keys_str_mv | AT millingtonian gamephysicsenginedevelopmenthowtobuildarobustcommercialgradephysicsengineforyourgame |