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Game physics engine development: how to build a robust commercial-grade physics engine for your game

Detalles Bibliográficos
Autor principal: Millington, Ian
Lenguaje:eng
Publicado: Morgan Kaufmann Publishers 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1512085
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author Millington, Ian
author_facet Millington, Ian
author_sort Millington, Ian
collection CERN
id cern-1512085
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2010
publisher Morgan Kaufmann Publishers
record_format invenio
spelling cern-15120852020-07-16T20:02:14Zhttp://cds.cern.ch/record/1512085engMillington, IanGame physics engine development: how to build a robust commercial-grade physics engine for your game Computing and ComputersMorgan Kaufmann Publishersoai:cds.cern.ch:15120852010
spellingShingle Computing and Computers
Millington, Ian
Game physics engine development: how to build a robust commercial-grade physics engine for your game
title Game physics engine development: how to build a robust commercial-grade physics engine for your game
title_full Game physics engine development: how to build a robust commercial-grade physics engine for your game
title_fullStr Game physics engine development: how to build a robust commercial-grade physics engine for your game
title_full_unstemmed Game physics engine development: how to build a robust commercial-grade physics engine for your game
title_short Game physics engine development: how to build a robust commercial-grade physics engine for your game
title_sort game physics engine development: how to build a robust commercial-grade physics engine for your game
topic Computing and Computers
url http://cds.cern.ch/record/1512085
work_keys_str_mv AT millingtonian gamephysicsenginedevelopmenthowtobuildarobustcommercialgradephysicsengineforyourgame