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Making isometric social real-time games with HTML5, CSS3, and Javascript
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Lenguaje: | eng |
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O'Reilly
2011
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Acceso en línea: | http://cds.cern.ch/record/1522789 |
_version_ | 1780929177252265984 |
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author | Pagella, Mario Andrés |
author_facet | Pagella, Mario Andrés |
author_sort | Pagella, Mario Andrés |
collection | CERN |
id | cern-1522789 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2011 |
publisher | O'Reilly |
record_format | invenio |
spelling | cern-15227892021-04-21T22:56:49Zhttp://cds.cern.ch/record/1522789engPagella, Mario AndrésMaking isometric social real-time games with HTML5, CSS3, and JavascriptComputing and ComputersO'Reillyoai:cds.cern.ch:15227892011 |
spellingShingle | Computing and Computers Pagella, Mario Andrés Making isometric social real-time games with HTML5, CSS3, and Javascript |
title | Making isometric social real-time games with HTML5, CSS3, and Javascript |
title_full | Making isometric social real-time games with HTML5, CSS3, and Javascript |
title_fullStr | Making isometric social real-time games with HTML5, CSS3, and Javascript |
title_full_unstemmed | Making isometric social real-time games with HTML5, CSS3, and Javascript |
title_short | Making isometric social real-time games with HTML5, CSS3, and Javascript |
title_sort | making isometric social real-time games with html5, css3, and javascript |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1522789 |
work_keys_str_mv | AT pagellamarioandres makingisometricsocialrealtimegameswithhtml5css3andjavascript |