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Making isometric social real-time games with HTML5, CSS3, and Javascript

Detalles Bibliográficos
Autor principal: Pagella, Mario Andrés
Lenguaje:eng
Publicado: O'Reilly 2011
Materias:
Acceso en línea:http://cds.cern.ch/record/1522789
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author Pagella, Mario Andrés
author_facet Pagella, Mario Andrés
author_sort Pagella, Mario Andrés
collection CERN
id cern-1522789
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2011
publisher O'Reilly
record_format invenio
spelling cern-15227892021-04-21T22:56:49Zhttp://cds.cern.ch/record/1522789engPagella, Mario AndrésMaking isometric social real-time games with HTML5, CSS3, and JavascriptComputing and ComputersO'Reillyoai:cds.cern.ch:15227892011
spellingShingle Computing and Computers
Pagella, Mario Andrés
Making isometric social real-time games with HTML5, CSS3, and Javascript
title Making isometric social real-time games with HTML5, CSS3, and Javascript
title_full Making isometric social real-time games with HTML5, CSS3, and Javascript
title_fullStr Making isometric social real-time games with HTML5, CSS3, and Javascript
title_full_unstemmed Making isometric social real-time games with HTML5, CSS3, and Javascript
title_short Making isometric social real-time games with HTML5, CSS3, and Javascript
title_sort making isometric social real-time games with html5, css3, and javascript
topic Computing and Computers
url http://cds.cern.ch/record/1522789
work_keys_str_mv AT pagellamarioandres makingisometricsocialrealtimegameswithhtml5css3andjavascript