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Physically based rendering: from theory to implementation
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a singl...
Autores principales: | , |
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Lenguaje: | eng |
Publicado: |
Elsevier
2010
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1564540 |
_version_ | 1780930835262734336 |
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author | Pharr, Matt Humphreys, Greg |
author_facet | Pharr, Matt Humphreys, Greg |
author_sort | Pharr, Matt |
collection | CERN |
description | "Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This book features new sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. It includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described. |
id | cern-1564540 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2010 |
publisher | Elsevier |
record_format | invenio |
spelling | cern-15645402021-04-21T22:34:03Zhttp://cds.cern.ch/record/1564540engPharr, MattHumphreys, GregPhysically based rendering: from theory to implementationComputing and Computers"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This book features new sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. It includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.Elsevieroai:cds.cern.ch:15645402010 |
spellingShingle | Computing and Computers Pharr, Matt Humphreys, Greg Physically based rendering: from theory to implementation |
title | Physically based rendering: from theory to implementation |
title_full | Physically based rendering: from theory to implementation |
title_fullStr | Physically based rendering: from theory to implementation |
title_full_unstemmed | Physically based rendering: from theory to implementation |
title_short | Physically based rendering: from theory to implementation |
title_sort | physically based rendering: from theory to implementation |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1564540 |
work_keys_str_mv | AT pharrmatt physicallybasedrenderingfromtheorytoimplementation AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation |