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Physically based rendering: from theory to implementation

"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a singl...

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Detalles Bibliográficos
Autores principales: Pharr, Matt, Humphreys, Greg
Lenguaje:eng
Publicado: Elsevier 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1564540
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author Pharr, Matt
Humphreys, Greg
author_facet Pharr, Matt
Humphreys, Greg
author_sort Pharr, Matt
collection CERN
description "Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This book features new sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. It includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.
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spelling cern-15645402021-04-21T22:34:03Zhttp://cds.cern.ch/record/1564540engPharr, MattHumphreys, GregPhysically based rendering: from theory to implementationComputing and Computers"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This book features new sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. It includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.Elsevieroai:cds.cern.ch:15645402010
spellingShingle Computing and Computers
Pharr, Matt
Humphreys, Greg
Physically based rendering: from theory to implementation
title Physically based rendering: from theory to implementation
title_full Physically based rendering: from theory to implementation
title_fullStr Physically based rendering: from theory to implementation
title_full_unstemmed Physically based rendering: from theory to implementation
title_short Physically based rendering: from theory to implementation
title_sort physically based rendering: from theory to implementation
topic Computing and Computers
url http://cds.cern.ch/record/1564540
work_keys_str_mv AT pharrmatt physicallybasedrenderingfromtheorytoimplementation
AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation