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3D game environments: create professional 3D game worlds
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and...
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Lenguaje: | eng |
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Taylor & Francis
2008
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Acceso en línea: | http://cds.cern.ch/record/1611615 |
_version_ | 1780932074894524416 |
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author | Ahearn, Luke |
author_facet | Ahearn, Luke |
author_sort | Ahearn, Luke |
collection | CERN |
description | The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelin |
id | cern-1611615 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2008 |
publisher | Taylor & Francis |
record_format | invenio |
spelling | cern-16116152021-04-21T22:15:02Zhttp://cds.cern.ch/record/1611615engAhearn, Luke3D game environments: create professional 3D game worldsComputing and ComputersThe ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelinTaylor & Francisoai:cds.cern.ch:16116152008 |
spellingShingle | Computing and Computers Ahearn, Luke 3D game environments: create professional 3D game worlds |
title | 3D game environments: create professional 3D game worlds |
title_full | 3D game environments: create professional 3D game worlds |
title_fullStr | 3D game environments: create professional 3D game worlds |
title_full_unstemmed | 3D game environments: create professional 3D game worlds |
title_short | 3D game environments: create professional 3D game worlds |
title_sort | 3d game environments: create professional 3d game worlds |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1611615 |
work_keys_str_mv | AT ahearnluke 3dgameenvironmentscreateprofessional3dgameworlds |