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3D game environments: create professional 3D game worlds

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and...

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Autor principal: Ahearn, Luke
Lenguaje:eng
Publicado: Taylor & Francis 2008
Materias:
Acceso en línea:http://cds.cern.ch/record/1611615
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author Ahearn, Luke
author_facet Ahearn, Luke
author_sort Ahearn, Luke
collection CERN
description The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelin
id cern-1611615
institution Organización Europea para la Investigación Nuclear
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publishDate 2008
publisher Taylor & Francis
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spelling cern-16116152021-04-21T22:15:02Zhttp://cds.cern.ch/record/1611615engAhearn, Luke3D game environments: create professional 3D game worldsComputing and ComputersThe ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelinTaylor & Francisoai:cds.cern.ch:16116152008
spellingShingle Computing and Computers
Ahearn, Luke
3D game environments: create professional 3D game worlds
title 3D game environments: create professional 3D game worlds
title_full 3D game environments: create professional 3D game worlds
title_fullStr 3D game environments: create professional 3D game worlds
title_full_unstemmed 3D game environments: create professional 3D game worlds
title_short 3D game environments: create professional 3D game worlds
title_sort 3d game environments: create professional 3d game worlds
topic Computing and Computers
url http://cds.cern.ch/record/1611615
work_keys_str_mv AT ahearnluke 3dgameenvironmentscreateprofessional3dgameworlds