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Rig it right!: Maya animation rigging concepts

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understandi...

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Autor principal: O'Hailey, Tina
Lenguaje:eng
Publicado: Taylor and Francis 2013
Materias:
Acceso en línea:http://cds.cern.ch/record/1617147
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author O'Hailey, Tina
author_facet O'Hailey, Tina
author_sort O'Hailey, Tina
collection CERN
description Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, Blend
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institution Organización Europea para la Investigación Nuclear
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publishDate 2013
publisher Taylor and Francis
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spelling cern-16171472021-04-21T22:03:18Zhttp://cds.cern.ch/record/1617147engO'Hailey, TinaRig it right!: Maya animation rigging conceptsComputing and ComputersRigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendTaylor and Francisoai:cds.cern.ch:16171472013
spellingShingle Computing and Computers
O'Hailey, Tina
Rig it right!: Maya animation rigging concepts
title Rig it right!: Maya animation rigging concepts
title_full Rig it right!: Maya animation rigging concepts
title_fullStr Rig it right!: Maya animation rigging concepts
title_full_unstemmed Rig it right!: Maya animation rigging concepts
title_short Rig it right!: Maya animation rigging concepts
title_sort rig it right!: maya animation rigging concepts
topic Computing and Computers
url http://cds.cern.ch/record/1617147
work_keys_str_mv AT ohaileytina rigitrightmayaanimationriggingconcepts