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Rig it right!: Maya animation rigging concepts
Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understandi...
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Lenguaje: | eng |
Publicado: |
Taylor and Francis
2013
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1617147 |
_version_ | 1780932721935122432 |
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author | O'Hailey, Tina |
author_facet | O'Hailey, Tina |
author_sort | O'Hailey, Tina |
collection | CERN |
description | Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, Blend |
id | cern-1617147 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2013 |
publisher | Taylor and Francis |
record_format | invenio |
spelling | cern-16171472021-04-21T22:03:18Zhttp://cds.cern.ch/record/1617147engO'Hailey, TinaRig it right!: Maya animation rigging conceptsComputing and ComputersRigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendTaylor and Francisoai:cds.cern.ch:16171472013 |
spellingShingle | Computing and Computers O'Hailey, Tina Rig it right!: Maya animation rigging concepts |
title | Rig it right!: Maya animation rigging concepts |
title_full | Rig it right!: Maya animation rigging concepts |
title_fullStr | Rig it right!: Maya animation rigging concepts |
title_full_unstemmed | Rig it right!: Maya animation rigging concepts |
title_short | Rig it right!: Maya animation rigging concepts |
title_sort | rig it right!: maya animation rigging concepts |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1617147 |
work_keys_str_mv | AT ohaileytina rigitrightmayaanimationriggingconcepts |