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Learning C# by developing games with Unity 3D

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts...

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Detalles Bibliográficos
Autor principal: Norton, Terry
Lenguaje:eng
Publicado: Packt Publ. 2013
Materias:
Acceso en línea:http://cds.cern.ch/record/1620090
Descripción
Sumario:This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.