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Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Focal Press
2013
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1623505 |
_version_ | 1780933410974334976 |
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author | Boardman, Ted |
author_facet | Boardman, Ted |
author_sort | Boardman, Ted |
collection | CERN |
id | cern-1623505 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2013 |
publisher | Focal Press |
record_format | invenio |
spelling | cern-16235052021-04-21T21:47:12Zhttp://cds.cern.ch/record/1623505engBoardman, TedGetting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds maxComputing and ComputersFocal Pressoai:cds.cern.ch:16235052013 |
spellingShingle | Computing and Computers Boardman, Ted Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max |
title | Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max |
title_full | Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max |
title_fullStr | Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max |
title_full_unstemmed | Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max |
title_short | Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max |
title_sort | getting started in 3d with 3ds max: model, texture, rig, animate, and render in 3ds max |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1623505 |
work_keys_str_mv | AT boardmanted gettingstartedin3dwith3dsmaxmodeltextureriganimateandrenderin3dsmax |