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Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max

Detalles Bibliográficos
Autor principal: Boardman, Ted
Lenguaje:eng
Publicado: Focal Press 2013
Materias:
Acceso en línea:http://cds.cern.ch/record/1623505
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author Boardman, Ted
author_facet Boardman, Ted
author_sort Boardman, Ted
collection CERN
id cern-1623505
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2013
publisher Focal Press
record_format invenio
spelling cern-16235052021-04-21T21:47:12Zhttp://cds.cern.ch/record/1623505engBoardman, TedGetting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds maxComputing and ComputersFocal Pressoai:cds.cern.ch:16235052013
spellingShingle Computing and Computers
Boardman, Ted
Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
title Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
title_full Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
title_fullStr Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
title_full_unstemmed Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
title_short Getting started in 3D with 3ds max: model, texture, rig, animate, and render in 3ds max
title_sort getting started in 3d with 3ds max: model, texture, rig, animate, and render in 3ds max
topic Computing and Computers
url http://cds.cern.ch/record/1623505
work_keys_str_mv AT boardmanted gettingstartedin3dwith3dsmaxmodeltextureriganimateandrenderin3dsmax