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Information dynamics in virtual worlds: gaming and beyond
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book de...
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Lenguaje: | eng |
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Elsevier Science
2011
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Acceso en línea: | http://cds.cern.ch/record/1641878 |
_version_ | 1780934899785531392 |
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author | Evans, Woody |
author_facet | Evans, Woody |
author_sort | Evans, Woody |
collection | CERN |
description | Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the |
id | cern-1641878 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2011 |
publisher | Elsevier Science |
record_format | invenio |
spelling | cern-16418782021-04-21T21:23:19Zhttp://cds.cern.ch/record/1641878engEvans, WoodyInformation dynamics in virtual worlds: gaming and beyondComputing and ComputersPresents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting theElsevier Scienceoai:cds.cern.ch:16418782011 |
spellingShingle | Computing and Computers Evans, Woody Information dynamics in virtual worlds: gaming and beyond |
title | Information dynamics in virtual worlds: gaming and beyond |
title_full | Information dynamics in virtual worlds: gaming and beyond |
title_fullStr | Information dynamics in virtual worlds: gaming and beyond |
title_full_unstemmed | Information dynamics in virtual worlds: gaming and beyond |
title_short | Information dynamics in virtual worlds: gaming and beyond |
title_sort | information dynamics in virtual worlds: gaming and beyond |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1641878 |
work_keys_str_mv | AT evanswoody informationdynamicsinvirtualworldsgamingandbeyond |