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Playful user interfaces: interfaces that invite social and physical interaction

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interact...

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Detalles Bibliográficos
Autor principal: Nijholt, Anton
Lenguaje:eng
Publicado: Springer 2014
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-4560-96-2
http://cds.cern.ch/record/1666205
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author Nijholt, Anton
author_facet Nijholt, Anton
author_sort Nijholt, Anton
collection CERN
description The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
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institution Organización Europea para la Investigación Nuclear
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spelling cern-16662052021-04-21T21:16:00Zdoi:10.1007/978-981-4560-96-2http://cds.cern.ch/record/1666205engNijholt, AntonPlayful user interfaces: interfaces that invite social and physical interactionEngineeringThe book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.Springeroai:cds.cern.ch:16662052014
spellingShingle Engineering
Nijholt, Anton
Playful user interfaces: interfaces that invite social and physical interaction
title Playful user interfaces: interfaces that invite social and physical interaction
title_full Playful user interfaces: interfaces that invite social and physical interaction
title_fullStr Playful user interfaces: interfaces that invite social and physical interaction
title_full_unstemmed Playful user interfaces: interfaces that invite social and physical interaction
title_short Playful user interfaces: interfaces that invite social and physical interaction
title_sort playful user interfaces: interfaces that invite social and physical interaction
topic Engineering
url https://dx.doi.org/10.1007/978-981-4560-96-2
http://cds.cern.ch/record/1666205
work_keys_str_mv AT nijholtanton playfuluserinterfacesinterfacesthatinvitesocialandphysicalinteraction