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Games as a service: how free2play design can make better games
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Focal Press
2014
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1692300 |
_version_ | 1780935870827724800 |
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author | Clark, Oscar |
author_facet | Clark, Oscar |
author_sort | Clark, Oscar |
collection | CERN |
id | cern-1692300 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | Focal Press |
record_format | invenio |
spelling | cern-16923002021-04-21T21:05:40Zhttp://cds.cern.ch/record/1692300engClark, OscarGames as a service: how free2play design can make better gamesComputing and ComputersFocal Pressoai:cds.cern.ch:16923002014 |
spellingShingle | Computing and Computers Clark, Oscar Games as a service: how free2play design can make better games |
title | Games as a service: how free2play design can make better games |
title_full | Games as a service: how free2play design can make better games |
title_fullStr | Games as a service: how free2play design can make better games |
title_full_unstemmed | Games as a service: how free2play design can make better games |
title_short | Games as a service: how free2play design can make better games |
title_sort | games as a service: how free2play design can make better games |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1692300 |
work_keys_str_mv | AT clarkoscar gamesasaservicehowfree2playdesigncanmakebettergames |