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Serious Gaming and Social Connect—Games for Good (SGSC 2012)

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Detalles Bibliográficos
Autores principales: Baek, Youngkyun, Ko, Ryan, Marsh, Tim
Lenguaje:eng
Publicado: Springer 2014
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-4560-26-9
http://cds.cern.ch/record/1693420
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author Baek, Youngkyun
Ko, Ryan
Marsh, Tim
author_facet Baek, Youngkyun
Ko, Ryan
Marsh, Tim
author_sort Baek, Youngkyun
collection CERN
description This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world.  The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
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spelling cern-16934202021-04-25T16:40:29Zdoi:10.1007/978-981-4560-26-9http://cds.cern.ch/record/1693420engBaek, YoungkyunKo, RyanMarsh, TimSerious Gaming and Social Connect—Games for Good (SGSC 2012)EngineeringThis book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world.  The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.Springeroai:cds.cern.ch:16934202014
spellingShingle Engineering
Baek, Youngkyun
Ko, Ryan
Marsh, Tim
Serious Gaming and Social Connect—Games for Good (SGSC 2012)
title Serious Gaming and Social Connect—Games for Good (SGSC 2012)
title_full Serious Gaming and Social Connect—Games for Good (SGSC 2012)
title_fullStr Serious Gaming and Social Connect—Games for Good (SGSC 2012)
title_full_unstemmed Serious Gaming and Social Connect—Games for Good (SGSC 2012)
title_short Serious Gaming and Social Connect—Games for Good (SGSC 2012)
title_sort serious gaming and social connect—games for good (sgsc 2012)
topic Engineering
url https://dx.doi.org/10.1007/978-981-4560-26-9
http://cds.cern.ch/record/1693420
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AT koryan seriousgamingandsocialconnectgamesforgoodsgsc2012
AT marshtim seriousgamingandsocialconnectgamesforgoodsgsc2012