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Getting started in ZBrush: an introduction to digital sculpting and illustration
Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-leve...
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Lenguaje: | eng |
Publicado: |
Taylor and Francis
2014
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Acceso en línea: | http://cds.cern.ch/record/1701569 |
_version_ | 1780936279554260992 |
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author | Johnson, Greg |
author_facet | Johnson, Greg |
author_sort | Johnson, Greg |
collection | CERN |
description | Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After pro |
id | cern-1701569 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | Taylor and Francis |
record_format | invenio |
spelling | cern-17015692021-04-21T21:02:13Zhttp://cds.cern.ch/record/1701569engJohnson, GregGetting started in ZBrush: an introduction to digital sculpting and illustrationComputing and ComputersGetting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After proTaylor and Francisoai:cds.cern.ch:17015692014 |
spellingShingle | Computing and Computers Johnson, Greg Getting started in ZBrush: an introduction to digital sculpting and illustration |
title | Getting started in ZBrush: an introduction to digital sculpting and illustration |
title_full | Getting started in ZBrush: an introduction to digital sculpting and illustration |
title_fullStr | Getting started in ZBrush: an introduction to digital sculpting and illustration |
title_full_unstemmed | Getting started in ZBrush: an introduction to digital sculpting and illustration |
title_short | Getting started in ZBrush: an introduction to digital sculpting and illustration |
title_sort | getting started in zbrush: an introduction to digital sculpting and illustration |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1701569 |
work_keys_str_mv | AT johnsongreg gettingstartedinzbrushanintroductiontodigitalsculptingandillustration |