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Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming

Detalles Bibliográficos
Autor principal: Varcholik, Paul
Lenguaje:eng
Publicado: Addison-Wesley 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/1704572
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author Varcholik, Paul
author_facet Varcholik, Paul
author_sort Varcholik, Paul
collection CERN
id cern-1704572
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2014
publisher Addison-Wesley
record_format invenio
spelling cern-17045722021-04-21T21:01:09Zhttp://cds.cern.ch/record/1704572engVarcholik, PaulReal-time 3D rendering with DirectX and HLSL: a practical guide to graphics programmingComputing and ComputersAddison-Wesleyoai:cds.cern.ch:17045722014
spellingShingle Computing and Computers
Varcholik, Paul
Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
title Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
title_full Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
title_fullStr Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
title_full_unstemmed Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
title_short Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
title_sort real-time 3d rendering with directx and hlsl: a practical guide to graphics programming
topic Computing and Computers
url http://cds.cern.ch/record/1704572
work_keys_str_mv AT varcholikpaul realtime3drenderingwithdirectxandhlslapracticalguidetographicsprogramming