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Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Addison-Wesley
2014
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Acceso en línea: | http://cds.cern.ch/record/1704572 |
_version_ | 1780936397994065920 |
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author | Varcholik, Paul |
author_facet | Varcholik, Paul |
author_sort | Varcholik, Paul |
collection | CERN |
id | cern-1704572 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | Addison-Wesley |
record_format | invenio |
spelling | cern-17045722021-04-21T21:01:09Zhttp://cds.cern.ch/record/1704572engVarcholik, PaulReal-time 3D rendering with DirectX and HLSL: a practical guide to graphics programmingComputing and ComputersAddison-Wesleyoai:cds.cern.ch:17045722014 |
spellingShingle | Computing and Computers Varcholik, Paul Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming |
title | Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming |
title_full | Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming |
title_fullStr | Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming |
title_full_unstemmed | Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming |
title_short | Real-time 3D rendering with DirectX and HLSL: a practical guide to graphics programming |
title_sort | real-time 3d rendering with directx and hlsl: a practical guide to graphics programming |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1704572 |
work_keys_str_mv | AT varcholikpaul realtime3drenderingwithdirectxandhlslapracticalguidetographicsprogramming |