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An architectural approach to level design

Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level desi...

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Detalles Bibliográficos
Autor principal: Totten, Christopher W
Lenguaje:eng
Publicado: Taylor and Francis 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/1735270
Descripción
Sumario:Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer ApplicationsThe book presents architectura