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An architectural approach to level design
Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level desi...
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Lenguaje: | eng |
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Taylor and Francis
2014
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Acceso en línea: | http://cds.cern.ch/record/1735270 |
_version_ | 1780941439740411904 |
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author | Totten, Christopher W |
author_facet | Totten, Christopher W |
author_sort | Totten, Christopher W |
collection | CERN |
description | Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer ApplicationsThe book presents architectura |
id | cern-1735270 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | Taylor and Francis |
record_format | invenio |
spelling | cern-17352702021-04-21T20:57:45Zhttp://cds.cern.ch/record/1735270engTotten, Christopher WAn architectural approach to level designComputing and ComputersExplore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer ApplicationsThe book presents architecturaTaylor and Francisoai:cds.cern.ch:17352702014 |
spellingShingle | Computing and Computers Totten, Christopher W An architectural approach to level design |
title | An architectural approach to level design |
title_full | An architectural approach to level design |
title_fullStr | An architectural approach to level design |
title_full_unstemmed | An architectural approach to level design |
title_short | An architectural approach to level design |
title_sort | architectural approach to level design |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1735270 |
work_keys_str_mv | AT tottenchristopherw anarchitecturalapproachtoleveldesign AT tottenchristopherw architecturalapproachtoleveldesign |