Cargando…

An architectural approach to level design

Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level desi...

Descripción completa

Detalles Bibliográficos
Autor principal: Totten, Christopher W
Lenguaje:eng
Publicado: Taylor and Francis 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/1735270
_version_ 1780941439740411904
author Totten, Christopher W
author_facet Totten, Christopher W
author_sort Totten, Christopher W
collection CERN
description Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer ApplicationsThe book presents architectura
id cern-1735270
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2014
publisher Taylor and Francis
record_format invenio
spelling cern-17352702021-04-21T20:57:45Zhttp://cds.cern.ch/record/1735270engTotten, Christopher WAn architectural approach to level designComputing and ComputersExplore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer ApplicationsThe book presents architecturaTaylor and Francisoai:cds.cern.ch:17352702014
spellingShingle Computing and Computers
Totten, Christopher W
An architectural approach to level design
title An architectural approach to level design
title_full An architectural approach to level design
title_fullStr An architectural approach to level design
title_full_unstemmed An architectural approach to level design
title_short An architectural approach to level design
title_sort architectural approach to level design
topic Computing and Computers
url http://cds.cern.ch/record/1735270
work_keys_str_mv AT tottenchristopherw anarchitecturalapproachtoleveldesign
AT tottenchristopherw architecturalapproachtoleveldesign