Cargando…

Game physics

""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculu...

Descripción completa

Detalles Bibliográficos
Autor principal: Eberly, David H
Lenguaje:eng
Publicado: Taylor and Francis 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/1956230
_version_ 1780944475297677312
author Eberly, David H
author_facet Eberly, David H
author_sort Eberly, David H
collection CERN
description ""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informa
id cern-1956230
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2010
publisher Taylor and Francis
record_format invenio
spelling cern-19562302021-04-21T20:51:24Zhttp://cds.cern.ch/record/1956230engEberly, David HGame physicsMathematical Physics and MathematicsComputing and Computers""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informaTaylor and Francisoai:cds.cern.ch:19562302010
spellingShingle Mathematical Physics and Mathematics
Computing and Computers
Eberly, David H
Game physics
title Game physics
title_full Game physics
title_fullStr Game physics
title_full_unstemmed Game physics
title_short Game physics
title_sort game physics
topic Mathematical Physics and Mathematics
Computing and Computers
url http://cds.cern.ch/record/1956230
work_keys_str_mv AT eberlydavidh gamephysics