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Game physics
""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculu...
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Lenguaje: | eng |
Publicado: |
Taylor and Francis
2010
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Acceso en línea: | http://cds.cern.ch/record/1956230 |
_version_ | 1780944475297677312 |
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author | Eberly, David H |
author_facet | Eberly, David H |
author_sort | Eberly, David H |
collection | CERN |
description | ""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informa |
id | cern-1956230 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2010 |
publisher | Taylor and Francis |
record_format | invenio |
spelling | cern-19562302021-04-21T20:51:24Zhttp://cds.cern.ch/record/1956230engEberly, David HGame physicsMathematical Physics and MathematicsComputing and Computers""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informaTaylor and Francisoai:cds.cern.ch:19562302010 |
spellingShingle | Mathematical Physics and Mathematics Computing and Computers Eberly, David H Game physics |
title | Game physics |
title_full | Game physics |
title_fullStr | Game physics |
title_full_unstemmed | Game physics |
title_short | Game physics |
title_sort | game physics |
topic | Mathematical Physics and Mathematics Computing and Computers |
url | http://cds.cern.ch/record/1956230 |
work_keys_str_mv | AT eberlydavidh gamephysics |