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Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and...
Autores principales: | , |
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Lenguaje: | eng |
Publicado: |
Springer
2014
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1967853 |
_version_ | 1780944617993142272 |
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author | Dobre, Adrian Ramtal, Dev |
author_facet | Dobre, Adrian Ramtal, Dev |
author_sort | Dobre, Adrian |
collection | CERN |
description | Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the infor |
id | cern-1967853 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | Springer |
record_format | invenio |
spelling | cern-19678532021-04-21T20:51:00Zhttp://cds.cern.ch/record/1967853engDobre, AdrianRamtal, DevPhysics for JavaScript games, animation, and simulations: with HTML5 CanvasComputing and ComputersHave you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the inforSpringeroai:cds.cern.ch:19678532014 |
spellingShingle | Computing and Computers Dobre, Adrian Ramtal, Dev Physics for JavaScript games, animation, and simulations: with HTML5 Canvas |
title | Physics for JavaScript games, animation, and simulations: with HTML5 Canvas |
title_full | Physics for JavaScript games, animation, and simulations: with HTML5 Canvas |
title_fullStr | Physics for JavaScript games, animation, and simulations: with HTML5 Canvas |
title_full_unstemmed | Physics for JavaScript games, animation, and simulations: with HTML5 Canvas |
title_short | Physics for JavaScript games, animation, and simulations: with HTML5 Canvas |
title_sort | physics for javascript games, animation, and simulations: with html5 canvas |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1967853 |
work_keys_str_mv | AT dobreadrian physicsforjavascriptgamesanimationandsimulationswithhtml5canvas AT ramtaldev physicsforjavascriptgamesanimationandsimulationswithhtml5canvas |