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Physics for JavaScript games, animation, and simulations: with HTML5 Canvas

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and...

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Detalles Bibliográficos
Autores principales: Dobre, Adrian, Ramtal, Dev
Lenguaje:eng
Publicado: Springer 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/1967853
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author Dobre, Adrian
Ramtal, Dev
author_facet Dobre, Adrian
Ramtal, Dev
author_sort Dobre, Adrian
collection CERN
description Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the infor
id cern-1967853
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2014
publisher Springer
record_format invenio
spelling cern-19678532021-04-21T20:51:00Zhttp://cds.cern.ch/record/1967853engDobre, AdrianRamtal, DevPhysics for JavaScript games, animation, and simulations: with HTML5 CanvasComputing and ComputersHave you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the inforSpringeroai:cds.cern.ch:19678532014
spellingShingle Computing and Computers
Dobre, Adrian
Ramtal, Dev
Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
title Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
title_full Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
title_fullStr Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
title_full_unstemmed Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
title_short Physics for JavaScript games, animation, and simulations: with HTML5 Canvas
title_sort physics for javascript games, animation, and simulations: with html5 canvas
topic Computing and Computers
url http://cds.cern.ch/record/1967853
work_keys_str_mv AT dobreadrian physicsforjavascriptgamesanimationandsimulationswithhtml5canvas
AT ramtaldev physicsforjavascriptgamesanimationandsimulationswithhtml5canvas