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Writing virtual environments for software visualization

This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level langua...

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Detalles Bibliográficos
Autores principales: Jeffery, Clinton, Al-Gharaibeh, Jafar
Lenguaje:eng
Publicado: Springer 2015
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-1-4614-1755-2
http://cds.cern.ch/record/1973392
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author Jeffery, Clinton
Al-Gharaibeh, Jafar
author_facet Jeffery, Clinton
Al-Gharaibeh, Jafar
author_sort Jeffery, Clinton
collection CERN
description This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.   • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizations
id cern-1973392
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2015
publisher Springer
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spelling cern-19733922021-04-21T20:42:21Zdoi:10.1007/978-1-4614-1755-2http://cds.cern.ch/record/1973392engJeffery, ClintonAl-Gharaibeh, JafarWriting virtual environments for software visualizationEngineeringThis book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.   • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizationsSpringeroai:cds.cern.ch:19733922015
spellingShingle Engineering
Jeffery, Clinton
Al-Gharaibeh, Jafar
Writing virtual environments for software visualization
title Writing virtual environments for software visualization
title_full Writing virtual environments for software visualization
title_fullStr Writing virtual environments for software visualization
title_full_unstemmed Writing virtual environments for software visualization
title_short Writing virtual environments for software visualization
title_sort writing virtual environments for software visualization
topic Engineering
url https://dx.doi.org/10.1007/978-1-4614-1755-2
http://cds.cern.ch/record/1973392
work_keys_str_mv AT jefferyclinton writingvirtualenvironmentsforsoftwarevisualization
AT algharaibehjafar writingvirtualenvironmentsforsoftwarevisualization