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The uncanny valley in games and animation

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that aud...

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Detalles Bibliográficos
Autor principal: Tinwell, Angela
Lenguaje:eng
Publicado: Taylor and Francis 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/1974874
Descripción
Sumario:Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny