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The uncanny valley in games and animation

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that aud...

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Autor principal: Tinwell, Angela
Lenguaje:eng
Publicado: Taylor and Francis 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/1974874
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author Tinwell, Angela
author_facet Tinwell, Angela
author_sort Tinwell, Angela
collection CERN
description Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny
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institution Organización Europea para la Investigación Nuclear
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publishDate 2014
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spelling cern-19748742021-04-21T20:41:10Zhttp://cds.cern.ch/record/1974874engTinwell, AngelaThe uncanny valley in games and animationComputing and ComputersAdvances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the UncannyTaylor and Francisoai:cds.cern.ch:19748742014
spellingShingle Computing and Computers
Tinwell, Angela
The uncanny valley in games and animation
title The uncanny valley in games and animation
title_full The uncanny valley in games and animation
title_fullStr The uncanny valley in games and animation
title_full_unstemmed The uncanny valley in games and animation
title_short The uncanny valley in games and animation
title_sort uncanny valley in games and animation
topic Computing and Computers
url http://cds.cern.ch/record/1974874
work_keys_str_mv AT tinwellangela theuncannyvalleyingamesandanimation
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