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Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia techn...
Autores principales: | , , , |
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Lenguaje: | eng |
Publicado: |
Springer
2015
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1007/978-3-319-14645-4 http://cds.cern.ch/record/1996664 |
Sumario: | This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. |
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