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Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives

  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia techn...

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Detalles Bibliográficos
Autores principales: Sharma, Dharmendra, Favorskaya, Margarita, Jain, Lakhmi, Howlett, Robert
Lenguaje:eng
Publicado: Springer 2015
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-3-319-14645-4
http://cds.cern.ch/record/1996664
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author Sharma, Dharmendra
Favorskaya, Margarita
Jain, Lakhmi
Howlett, Robert
author_facet Sharma, Dharmendra
Favorskaya, Margarita
Jain, Lakhmi
Howlett, Robert
author_sort Sharma, Dharmendra
collection CERN
description   This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·         Evaluation of Student Knowledge using an e-Learning Framework. ·         The iTEC Eduteka. ·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  
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spelling cern-19966642021-04-21T20:27:00Zdoi:10.1007/978-3-319-14645-4http://cds.cern.ch/record/1996664engSharma, DharmendraFavorskaya, MargaritaJain, LakhmiHowlett, RobertFusion of smart, multimedia and computer gaming technologies: research, systems and perspectivesEngineering  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·         Evaluation of Student Knowledge using an e-Learning Framework. ·         The iTEC Eduteka. ·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  Springeroai:cds.cern.ch:19966642015
spellingShingle Engineering
Sharma, Dharmendra
Favorskaya, Margarita
Jain, Lakhmi
Howlett, Robert
Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
title Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
title_full Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
title_fullStr Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
title_full_unstemmed Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
title_short Fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
title_sort fusion of smart, multimedia and computer gaming technologies: research, systems and perspectives
topic Engineering
url https://dx.doi.org/10.1007/978-3-319-14645-4
http://cds.cern.ch/record/1996664
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AT favorskayamargarita fusionofsmartmultimediaandcomputergamingtechnologiesresearchsystemsandperspectives
AT jainlakhmi fusionofsmartmultimediaandcomputergamingtechnologiesresearchsystemsandperspectives
AT howlettrobert fusionofsmartmultimediaandcomputergamingtechnologiesresearchsystemsandperspectives